Monday, April 15, 2013

iPads in Education

This video highlights how iPads are being used in education at a secondary school level. Tricia Kelleher, Principal, reflects on the use of the iPads: “iPads mean that it is no longer simply a case of a sage on a stage, it is more about collaborative learning, enhanced engagement and infinitely greater learning potential. Teachers and students work together to create something special and we are very proud to be leading the way."

Friday, April 5, 2013

L@Schools - iPad Apps to Support Teaching and Learning

The Learning@Schools Roadshow has kicked off again today in New Plymouth.  I have just delivered an iPads workshop for the second time this week to an enthusiastic group of educators who are all at various stages of iPad integration.

Below are the links to the apps we explored.  I will slowly add the examples upon my return to Whangarei so please keep checking back to this post.

AR Dino Park

QR Code Reader
Check out a great blogpost here to see how they are being used in a classroom.

Show Me
Check out an example here.

Popplet
Check out an example here.

Pic Collage

MultiTouch Math

Jelly Bean Count

My Story

Sock Puppets
Example from Allanah King here.

Strip Design

Sonic Pics
Example from Manaia Kindergarten here.

Haiku Deck
Example from Ben Soole, 1-1 iPad class teacher @ Kamo Primary School here.

Puppet Pals
Example from Hey Milly's class here.

Vid Rythm

Mad Pad

Create a Monster

iMovie
Example from Dominik @ Whangarei Heads School here.

Scribblepress

Create a Car

Comic Life

I can count money NZ

Monday, April 1, 2013

Learning@Schools - Augmented Reality Presentation

This week I am lucky enough to be presenting at the first ever Learning@Schools Roadshow.  Kicking off in Whangarei on Wednesday 3rd April with an amazing programme.

One of my presentations is 'QR Codes and Augmented Reality'

The iPad comes alive with Augmented Reality


This workshop will focus on the use of an iPad to explore QR Codes and Augmented Reality (AR). 
The session will focus on how to effectively use and integrate QR codes throughout the curriculum and school community. You will see how Augmented Reality has engaged, enhanced and empowered students to write and create books using a variety of different iPad apps.

I have enjoyed introducing students and teachers to the concept of augmented reality and have been exploring how this can be used to support teaching and learning.  We have had heaps of fun trying out different apps and thinking about how these can be used.  To date, the biggest success has been in engaging students in writing digital stories using augmented reality pictures.  All you need is your IMAGINATION!  Here is the list of apps I am sharing within this workshop.  Some of these apps do require markers to be printed off.


Imag-N-O-Tron - The Fantastic Flying Books of Mr Morris Lessmore












Tour Wrist - not truly augmented reality BUT gives amazing possibilities when you are able to visit historic landmarks and use these pictures as the basis for extending storytelling.

Can you imagine when this is a reality and part of our everyday life?



Sunday, February 3, 2013

Haiku deck

Haiku deck is a free presentation app suitable for crating digital stories as well as presentations. Text and font can be added, and the app searches for Creative Commons images to go with the text. Presentations can be uploaded to facebook or twitter, shared via email or exportedQuick and easy to use. A great way for students to present their ideas.










- Posted by Tara using BlogPress from my iPad

Wednesday, January 30, 2013

Marble Math Junior

This math game provides a series of challenges. Players roll the marble (by tilting the iPad) or drag the marble (using touch) across the screen to complete the challenge.

Player profiles can be created and customised including level and problems to be solved. There is no limit to the number of profiles that can be created. Each player can create an avatar and an overview of the player's results can be viewed. Instructions can be read out to the player - particularly useful for emerging readers.




Challenges vary from sequencing, shape finding, time, equivalence, addition, subtraction and multiplication with the level of challenge increasing as the player progresses.  There is also a money challenge (levels 2 &3), however as this not in New Zealand currency, I generally uncheck it in the options so it unavailable as a challenge.





If the player gets the answer incorrect, they are offered the opportunity to have another go, skip the question or be shown the answer.





A good app for reinforcing math learning in the classroom.

- Posted using BlogPress from my iPad

Monday, November 19, 2012

Interactive Books - Reading and Creating Stories

Thanks to the teaching team at Whangarei Heads School for sharing these interactive storybooks with me. Collins Big Cat have 8 FREE story apps that not only promote a love of reading, but are also incredibly interactive. My favourite part of these apps is being able to encourage the children to create their own stories with the inbuilt 'story creator'. You can create your own scenes, add your own text and then record your stories. Check out the You Tube clip below created by Collins Books and have fun exploring.

Wednesday, November 7, 2012

App Harvesting

A group of Whangarei teachers recently had an 'app harvest' session.  Here are a few of our favourite apps shared on the daySmile  - I thoroughly recommend getting together with teachers in your area to share apps you and your students are using to support teaching and learning.  Not only do you discover new apps you also get to see 'how' other teachers/students are utilsing these apps.  AND the most important part of these app harvests is meeting teachers from other schoolsSmile  A fantastic professional learning opportunity.  As the list below is a picture - you will need to head on over to the Virtual Learning Network where you can download the PDF version to follow the links easily.